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Cosmo speedrunners game
Cosmo speedrunners game





cosmo speedrunners game
  1. #Cosmo speedrunners game code#
  2. #Cosmo speedrunners game Pc#

This submission for Spider:Rite of the Shrouded Moon is certainly the longest for a 100% run. The Pac-Man Speedrunning Leaderboard is maintained by, a website that hosts leaderboards for a variety of speedrunning games. This version of the game features a number of changes that make it easier to speedrun, such as faster enemy movement and shorter maze layouts.

cosmo speedrunners game

Krille71’s run was done on the Pac- Man World Championship Edition ROM, which is a special version of the game that was created for the 2010 Pac-Man World Championship tournament. This record was set on the Pac-Man Speedrunning Leaderboard, which tracks the fastest times for the game across all categories. There is a thread on the forums explaining most of them.īecause of this, the Japanese edition is used on most of the categories of GTA Vice City due to being faster, specially on the Any% No SSU category ( Script Stack Underflow is a bug that allows you to skip almost all of the game).As of May 2020, the world record for a Pac-Man speedrun is 3 minutes and 33 seconds, set by American streamer and speedrunner krille71. The Japanese edition, due to being "less polished" than the original western release, has a lot of new bugs that are not present on the Western version and can be abused during speedruns to complete the game even faster.

#Cosmo speedrunners game Pc#

The Western PC release was on May 2003 while the Japanese edition was released a couple of months later, on September 2003. This would sometimes cause the Asian version to have more bugs than the western version.Ī good example would be the Japanese PC version of Grand Theft Auto Vice City, which was done by Capcom instead of Rockstar Games.

cosmo speedrunners game

Legend of Zelda), the Japanese version will usually see a significant time gain just by virtue of the use of kanji and the Japanese syllabaries (hiragana and katakana).Īll of the previos answers are correct, but Ill like to add something extra.īack in the day when, when western companies didn't had any presence or subsidiaries in Asia, they would contract another company to do the Japanese or Chinese version.

#Cosmo speedrunners game code#

In the majority of cases, NTSC wins out for speed due to being about 17% faster, although there are a few cases where PAL is actually faster due to certain major time-saving techniques being unfeasible at the faster 60Hz rate.Īctual code differences/revisions: Certain games are actually more buggy in some releases (usually the older ones which are typically the Japanese release, although again, this has exceptions) and these bugs can be used for faster runs.Ĭharacters-per-second in text: For games that have character-by-character text (e.g. Almost everything about a game in older games is tied around this refresh rate, so input checking, frame rate, and so on is all based on the "refresh rate clock". NTSC uses a refresh rate of approximately 60Hz (I want to say it's 59.94Hz, but for simpler math, let's go with 60Hz), while PAL uses 50Hz. NTSC (Japanese or US) instead of PAL (European): While this is less of an issue in newer games (AFAIK), the major difference here is refresh rate (which in itself affects frame rate). There's a few reasons why a given release of a game (Japanese vs International, NTSC vs PAL) is used for any given run, and they change depending on the game.







Cosmo speedrunners game